;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Judgementroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Have you been a good person <$USERNAME>?\
We will see, for you are about to be judged\
Your Fate awaits you\ \
<Continue/@Pena1>

[@Pena1]
#IF
#ACT
mov p9 1
TimeRecall 1
mapmove T131 10 10

[@Quit]
#IF
#ACT
map B011

[@race]
#IF
#SAY
It seems are have been a good person, well done\ \
<Continue/@pre_Cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
give gamblechip 3
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't got any chips!\
Go get some if you want to gamble.\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you rolled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B132
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
addbatch B136
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B132
addbatch B133
addbatch B134
addbatch B135
addbatch B136
addbatch B137
batchmove


